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As first levels from games go, this ones a doozie. I've divided the map up into 8 sections which you move through pretty linearly. you can click on any number appearing on the first three maps for a picture of that location. Sectors: Outside 1st Floor Basement part 1 2nd Floor part 1 Basement part 2 2nd Floor part 2 Communications Center Exit room Back to inio's Marathon Rubicon Guide. |
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You start off at 1 to the left. Wake up the bobs & fighters and let 'em go at it for a while, then head into the Chimera through the opening at 2. You can go around to 3 if you want but theres nothing really usefull there (except a 1x health). |
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| Not much to do on this level except read the terms, head down to the basement at 1 and on return take the platform at 2. |
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Dive on in the water and pick up the chip at 1. Get back to dry land through the non-functional elavator shaft at 2. Stick the chip in at 3 and flip the switch at 4. If you want you can then take the senic route out through the elevator to the south, or the easy way out up the stairs. |
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(note, left and right halves are moved closer together for sake of space) uppon arrival take out the drone that pops up near 1, and head over the edge at 2. The right hand side of the map is not part of the linear game path, but does contain some ammo and terms. |
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Open the door at 1 (the room will flood, this is ok), and take the elevator (2) back up. When you get to the top head down the hallway to the south-east. |
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You've got two options here, you can take the shortcut by just jumping down to 1, or you can take the long way around to 3 (eventually ending up at 1). If you take the long way you need to turn on the switch at 2 to get anywhere. once you've gotton to 1, on the right you'll find a switch, hit it and the door in front of you will open granting you access to the 2nd set of ventilation shafts and switch 4. (Oh, and about those bright lights, yeah, they're there for a reason.) Once you're in that little room up thereat 5 you'll find two sets of exposed wiring, hit either one with your fists (you have to do this a lot in later levels) and the big door will open. After that you have to hit the switch at 6, the bob won't hit it for you. |
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1. once you drop down here, you can't get back, so you might want to save before you do. Theres a pattern buffer on the right side of that room back a bit. 2. grab the access card here 3. a lot of people don't notice this "secret" door. 4. stick the card in here 5. flip the switch 6. that switch makes this platform drop. Think twice before heading out tho, you can't come back and theres no save point down there. Need health? maybe someone has some in their locker... |
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Not much to do here, run up and hop in any of the teleporters (1) to move to the next level. |
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Yes, there is a way to get to those nice looking guns in the back room on the 1st floor. Allright, allright, heres a hint. Oh, but watch out for that Hunter :). Back to inio's Marathon Rubicon Guide. |