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Your goal is to get to the third floor and pick up a repair chip. As is the norm with game levels, this is easier said than done. you can click on any number appearing on the maps for a picture of that location. Sectors: 1st Floor 2nd Floor 3rd Floor Outside Caves Back to inio's Marathon Rubicon Guide. |
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You start off in the room to the north-west of 1. Make sure and drop by mark 1 to pick up your assault rifle before heading up to the 2nd floor via either the platform at 2 or the caves. |
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| Not much to do on this floor. Theres a save point and 1x shield recharger near mark 1. Once you've had enough fun here head over to 2 and take the elevator up to the 3rd floor. |
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![]() The large room in the north-east part of the map (spans all three floor) is a usefull source of fusion ammo, which will come in handy later. Make sure and drop by there on your way out. |
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![]() Durandal apparently was not aware of which lifts were operational when he spoke to you as you entered the level. You arrive on the correct side of the bridge, and just have to wander over to mark 1 to pick up the access card. A nice ammo stash can be had at 2. |
Ah, and now we come to the core of the mission - the chip you so desperately seek. As it turns out, you do not have to cross the bridge. |
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| Note that the elevator to the 3rd floor is only available once you've been to the 3rd floor and sent it down. |
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Theres two quasi-secret rooms on this map. One on the 1st floor, one on the 2nd floor. Both are shown in their entirity on these maps. Access to both involves the caves area in some way. Back to inio's Marathon Rubicon Guide. |